Paramount wants to turn Taylor Sheridan’s television empire into video games, and the company is not being shy about it. In a new interview, the head of Paramount Games Studio named Yellowstone and its growing list of spinoffs as a top focus for the recently formed division.

Shawn Kittelsen, head of creative and production at Paramount Games Studio, laid out the plan while talking through the company’s broader strategy. “All of the Yellowstone and Yellowstone-adjacent titles, Landman, Tulsa King, these are all priorities for us,” he said. He also pointed to Lioness, the CIA thriller led by Zoe Saldaña and Nicole Kidman, as another series he would like to see adapted. That covers a lot of ground tonally, from ranch westerns to organized crime to spy work, which makes the “Sheridanverse” one of the more flexible IP pools Paramount has to pull from.

This all sits under Paramount Games Studio, the new gaming arm that brought existing teams like Skydance Interactive and Skydance New Media under one roof. The studio already has work in motion, including Teenage Mutant Ninja Turtles: The Last Ronin with PlatinumGames and Avatar Legends: The Fighting Game. Kittelsen framed the company’s main targets as a core group built around Teenage Mutant Ninja Turtles, Star Trek, Avatar: The Last Airbender, and SpongeBob SquarePants, with the Sheridan shows treated as serious priorities alongside them.
Kittelsen was careful to set expectations on pace and approach. The Yellowstone material being a priority does not mean a game gets rushed out the door to capitalize on the brand. “We are not brand managers, and we are not IP value extractors,” he said. “We are cultural stewards, and these stories, characters, and worlds mean something to the fans who invest so much of their time and money in them. We need to honor that relationship, or we will lose them.”
He also pushed back on the idea of flooding the market with quick licensing deals. “If we start, like, willy-nilly licensing everything that we can and just to check boxes and fill the coffers, people will get wise to it, and we won’t actually see the success that we could,” he said. The stated plan is to build out one pillar at a time, find the right development partners, and make games that fit the audience rather than chasing volume.

For now, nothing is in full development on the Yellowstone front. There is no announced genre, no confirmed developer, and no release window. The shows lean on land disputes, family power struggles, and crime drama, so the question of what kind of game actually fits is still wide open. An open-world western in the Red Dead mold is an obvious comparison, and a tighter, story-driven approach in the vein of Mafia would suit the Dutton family conflicts, but both ideas are pure speculation at this stage.
What is clear is that Paramount sees Sheridan’s catalog as a long-term gaming opportunity and not a one-off experiment. With the studio’s other adaptations already underway, the foundation is there. The next step is whether any of these shows actually move from priority list to production.





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