A pristine copy of Action Comics #1, the iconic 1938 comic that introduced Superman to the world, was sold for an astounding $6 million on Thursday at Heritage Auctions. The sale occurred during the inaugural session of the four-day Comics & Comic Art Signature Auction, capturing the attention of participants and observers worldwide.

Graded 8.5 by the Certified Guaranty Company (CGC), this issue stands as one of the finest known copies of the landmark comic, with only two copies ever receiving a higher grade from CGC. This sale not only marks a significant moment in comic book history but also signifies the second instance a comic book has breached the $5 million threshold. The previous record was also set by a copy of Action Comics #1 in 2022.

Adding to the day’s excitement, another copy of Action Comics #1, professionally restored to an “apparent grade” of 8.0, sold for $576,000, setting a new record for the highest amount paid for a restored comic book.

Barry Sandoval, Heritage Auctions Vice President, expressed his excitement over the day’s sales, highlighting the significance of the records set and the historical items auctioned, ranging from a pre-Golden Age Superman artifact to the Teenage Mutant Ninja Turtles.

The auction also featured the sale of Jerry Siegel’s historic 1934 letter to comic strip artist Russell Keaton, outlining the concept for The Man of Steel as a time-traveler from the future, which fetched $264,000.

With 78 copies of Action Comics No. 1 listed in CGC’s population report and an estimated 100 surviving copies worldwide, the rarity of these comics cannot be overstated. The continuation of Heritage’s Comics & Comic Art Signature Auction through April 7 promises more exciting opportunities for collectors and enthusiasts to own a piece of comic book history.

Capital Creative Showcase 2026: Sacramento Indie Games, Tabletop Design, and Creator Interviews Geek Freaks

Capital Creative Showcase brought Sacramento's creative scene together, and this episode captures the energy right from the floor. Frank sits down with four different creators working across video games and tabletop games, giving listeners a closer look at how indie teams build, test, balance, and refine their projects. The episode features Kim from Ghost Hunter Simulator, Sarah from Wizard Cleaning Simulator, Keoni from Seize Gilded Treasures, and Mike from Legends of the Arena. Each conversation highlights a different side of development, from player choice and cozy horror to small-team production, card balance, community building, character design, and why live playtesting matters so much for creators. Timestamps and Topics 00:00 Capital Creative Showcase recap and event overview 01:09 Interview: Kim on Ghost Hunter Simulator and player choice 15:17 Interview: Sarah on Wizard Cleaning Simulator and small-team indie development 24:59 Interview: Keoni on Seize Gilded Treasures, card balance, and community building 41:37 Interview: Mike on Legends of the Arena and building a Smash-inspired tabletop game 52:30 Final thoughts on CCS, playtesting, and Sacramento's creator community Key Takeaways Capital Creative Showcase gave local video game and tabletop developers a space to show their work, gather feedback, and connect directly with players. Ghost Hunter Simulator stands out by letting players decide whether ghosts are real, changing how they interpret evidence and approach the game. Wizard Cleaning Simulator started from a game jam idea and grew into a cozy magical cleaning game built by a small art-focused team. Seize Gilded Treasures blends trading card game mechanics with board movement, creating a strategy layer where positioning matters as much as card text. Legends of the Arena aims to capture the feel of a fast, competitive fighting game in a tabletop format built around reads, anticipation, and quick matches. Across all four interviews, playtesting comes through as one of the biggest tools for improving balance, clarity, pacing, and player experience. Memorable Quotes "If we wanted this game to exist, it had to be us." "Indie games get to be so much more experimental." "We joke that the three of us make one junior programmer." "The difference between this and a lot of other trading card games was the tabletop and the fact that we're able to move." "We lean really heavily into the fighting game idea of reading and anticipation." Call to Action Subscribe to Geek Freaks wherever you listen to podcasts, leave a review, and share this episode with a friend who loves indie games, tabletop games, or behind-the-scenes creator stories. Share your thoughts on social media using #GeekFreaksPodcast. Links and Resources GeekFreaksPodcast.com is the source of all news discussed on Geek Freaks. Featured in this episode: Ghost Hunter Simulator, Wizard Cleaning Simulator, Seize Gilded Treasures, and Legends of the Arena. Follow Us Twitter: @geekfreakspod Instagram: @geekfreakspodcast Threads: @geekfreakspodcast Facebook: The Geek Freaks Podcast Patreon: Geek Freaks Podcast Listener Questions Send in your questions, reactions, or future topic ideas for Geek Freaks. We want to hear what indie games, tabletop games, local creators, and conventions you think we should cover next. Geek Freaks, Capital Creative Showcase, Sacramento games, indie games, tabletop games, board games, video game developers, game design, Ghost Hunter Simulator, Wizard Cleaning Simulator, Seize Gilded Treasures, Legends of the Arena, geek culture, gaming podcast, creator interviews, Sacramento creators
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