Remedy has officially unveiled Control: Resonant, the next major entry in the Control universe, with a world premiere reveal during The Game Awards 2025 and a release window set for 2026. It’s coming to PlayStation 5, Xbox Series X|S, PC (Steam and Epic Games Store), and Mac.
The biggest shift is right up front: you’re playing as Dylan Faden, not Jesse. After years of confinement tied to the Federal Bureau of Control, Dylan gets pulled back in as a new catastrophe hits, and the setting expands beyond the Oldest House into a paranaturally distorted Manhattan where gravity and architecture can turn on you mid-moment. Dylan’s goal is not just survival, either. He’s also searching for Jesse Faden, who is missing as the crisis escalates.
A New Kind of Combat for a New Lead
If you loved Control’s mix of telekinetic chaos and that shape-shifting Service Weapon, Resonant sounds like it’s aiming for a different flavor. Dylan’s signature tool is the Aberrant, described as a living, shape-shifting melee weapon that can morph on demand, pairing with his developing abilities for faster, more physical fights. It still sounds like “Control” at its core, but with the emphasis pushed toward close-range aggression and momentum.

Bigger Scale, More Freedom, Still Very Remedy
Remedy is framing Control: Resonant as an open-ended third-person action-RPG built across interconnected areas of Manhattan. The studio is also talking about progression systems that let you shape Dylan into the version you want to play, whether that’s leaning into raw melee damage, ability-driven mobility, environmental manipulation, or a blend.
That structure matters, because it suggests Resonant is not just “Control, but larger.” A more open format means the weird stuff can hit in different ways: stumbling into side events, finding pockets of the city that feel “wrong,” and letting the mystery unfold in a less linear rhythm than the Oldest House allowed.

Built for Newcomers Without Leaving Fans Behind
Even though this is a sequel, Remedy is repeatedly positioning Resonant as a new entry point. If you never played Control, the pitch is that you can still jump in and follow Dylan’s story. If you did play it, you’ll catch the callbacks, familiar threats, and all the connective tissue that makes Remedy’s worlds feel like they’re sharing the same air.
That’s especially interesting with Dylan as the lead. In the first game, he was the person Jesse was fighting to reach. Making him the protagonist changes the emotional angle immediately. Instead of the outsider forcing her way into the FBC’s nightmare bureaucracy, you’re stepping into someone who has already been shaped by it, and who has plenty to regret.

What We Know So Far
- Control: Resonant is an action-adventure RPG sequel set in a warped Manhattan
- You play as Dylan Faden, searching for Jesse Faden during a reality-bending crisis
- Combat centers on the Aberrant, a living, shape-shifting melee weapon
- It’s designed to be approachable for new players while continuing Control’s mythology
- Releases in 2026 on PS5, Xbox Series X|S, PC, and Mac
Why This Announcement Feels Like a Real Swing
On paper, Resonant reads like Remedy deciding to widen the canvas: bigger setting, more open structure, and a lead character who brings a totally different energy than Jesse. If the studio sticks the landing, this could be the kind of sequel that doesn’t just “add more,” but changes how the series feels moment to moment.
And if the reveal trailer’s promise holds, Manhattan is going to get very weird.






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