World of Warcraft used Gamescom Opening Night Live to kick Midnight into gear with an opening cinematic and a full feature rundown. The story picks up in Quel’Thalas, where Xal’atath targets the Sunwell and forces the Blood Elves and their allies to rally. It feels like a return to one of Warcraft’s most beloved settings, now rebuilt for modern WoW.
What the cinematic sets up
The trailer plants us in Silvermoon as void forces close in. Lor’themar Theron stands with the city, and the Sunwell becomes the prize everyone is fighting over. It is a clean setup that points the leveling path straight through Eversong and into a larger conflict against Xal’atath.


The four launch zones
Midnight launches with four zones that mix a classic revamp with new frontiers.
- Eversong Woods and surrounding areas return as a modern questing space that finally ties cleanly into the Eastern Kingdoms without awkward transitions.
- Zul’Aman graduates from a raid into a full outdoor zone with Amani story threads to pull.
- Harandar is a primordial rootland linked to the new allied race, the Haranir.
- Voidstorm is the finale zone, a hostile void world with low gravity pockets and strange ecosystems.
Silvermoon serves as the hub. Horde and Alliance will both pass through, with access tuned to fit the city’s identity.
Three raids at launch
Blizzard is opening the doors with three separate raids.
- The Voidspire with six bosses
- The Dreamrift with one cinematic style encounter
- March on Quel’Danas with two bosses
It has been a long time since WoW launched an expansion with multiple raids on day one, so this is a notable shift.
Dungeons, delves, and PvP
Eight dungeons headline the five player content, including Magister’s Terrace, Windrunner Spire, Den of Nalorakk, Maisara Caverns, Nexus Point Xenas, Voidscar Arena, Blinding Vale, and Murder Row.
Delves return with seven new bite sized adventures. Names to watch include Den of Echoes, Parhelion Plaza, Collegiate Calamity, The Shadow Enclave, Shadowguard Point, Sunkiller Sanctum, and Torment’s Rise.
On the competitive side, there is a new battleground, a practice mode called Training Grounds that pits players against bots to learn the ropes, and an open PvP hotspot in Voidstorm called Slayer’s Rise.


The big systems adds
- Prey is an opt in open world hunt system. Track targets across the world at normal, hard, or nightmare difficulty for cosmetics, mounts, titles, and housing decor. The aim is to reward explorers without forcing power gains.
- Demon Hunter gets a third spec called Devourer, a mid range DPS kit that bends Void energy instead of Fel. Void Elves can become Demon Hunters when Midnight arrives.
- Haranir allied race joins the roster with ties to Harandar and the Worldsoul Saga.
Player housing, finally
Housing is the headline feature fans have wanted for years. The Gamescom hands on and earlier previews show a flexible decorator with free placement, snapping, rotation on three axes, and dye options for select items. Expect decor from all kinds of content. Blizzard also outlined public and private neighborhoods to keep housing social without the land rush problems other MMOs face.
Release window
Midnight is targeted for early 2026. Between the cinematic setup, the Silvermoon revamp, and a launch slate that spreads content across raids, dungeons, delves, open world hunts, and housing, this expansion looks built to give both returners and regulars a clear path back into Azeroth.






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